Dragondell
Features
- Play an adorable dragon, avoiding knights, collecting treasure, and befriending royalty.
- Each playthrough is only a few minutes, but generated rooms and layouts make every one unique.
- Three difficulty modes, from peaceful Tourist to hardened Veteran.
- Detailed scoring system rewards you for being clever, brave, and thorough, along with a few surprise bonuses to keep you on your toes.
- Bonus downloads: Pico-8 game cartridge, soundtrack mp3, and game manual.
Instructions
Want more details, strategy tips, and lore? Use the download button below to get the full PDF manual!
- Move with arrow keys, breathe fire by holding X, and befriend a royal immediately in front of you with Z.
- Lead royals to the doors of castles whose flags match their robe color.
- Find keys to open chests and get treasure.
The game ends when you find and use the blue portal ... unless a knight gets to you first. Whether you want to be sneaky or aggressive, quick or complete, is up to you.
Note: There's a flickering effect when you go through the portal. You can turn it off by pressing P and selecting "disable flicker." (You can also toggle the music this way.)
Credits
Design, Code, & Art - Relsqui
Music & Sound Design - Gruber
Game Manual Design - DotDotCo
Playtesting & Support - Jeremy Apthorp, Yoshi Murai, Joel Bradshaw, Randall Munroe, the Pico-8 community, the fine folks of Hype o'Clock, and others. Thank you!
Download
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Click download now to get access to the following files:
Pico-8 Cartridge 42 kB
Dragondell Theme (MP3) 7.8 MB
Dragondell Manual 667 kB
Development log
- Dragondell Manual now available!Jun 01, 2018
Comments
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This is as cute as heck. It reminds me a lot of early home computer games, and as an unrepentant, unashamed dragon grognard I couldn't resist this adventure of a hapless, precious little scaly baby in a onesie.
You sound like exactly the target audience and I’m so glad you found and enjoyed it!
Hello! I really enjoyed your game, it was super adorable and looked awesome as well as just damn fun to play (even though I was reduced to a common tourist ;D ) I made a let's play of your game here~
This is terrific, thank you! :D Glad you had fun, even if it took a little adjusting. There really should be a difficulty level in between Tourist and Adventurer -- I'm not sure if there's room in the cart for it but I'll take another peek and see if I can find it, you're definitely not the first person who would've liked it, haha.
You're more than welcome! I'm super glad you enjoyed it. Haha yeah maybe but all it proves is that I have no sense of direction and would make a terrible dragon :D
It looks like it says "PRESS 0 TO START" but it's a C. I know my eyesight isn't great but I can't see how it looks like a C :(
Actually, it's even weirder. the instructions say:
But for me either Z or C do befriending and X does the fire.
(Chrome on Win 10)
Oh, Z, C and N all do befriending and game starting
X, V and N does flaming.
Oh heck I ALWAYS get this backwards. I'll fix it.
The "O" is because the buttons on the virtual Pico-8 console are O/X, which are mapped to Z/X, C/V, and N/M when playing on a computer. It is a bit confusing outside of Pico-8 (like here in an embedded web player).
Indeed. This is why I always mix it up; I'm not choosing or thinking about them especially. :P I'm pretty much determined that next time I'll just put the letters in the game, though, or perhaps both. It annoys Pico-8 folks but that seems worth it in order to make it so other people can figure out how to play!